new intervention: I created a (fun activity)game to help young people (aged:15-30)to recognise their own unique beauty (). i will set-up a room with a mirror hanging on the wall, and a table displaying some fashion magazines, make-up and cosmetic products . Then i will ask 3 participants (aged:15-30) to stand in front of the mirror, they can use any products (make-up) or experiment with different facial expressions (smiles, eyes opened wide ) to demonstrate what they think would make them appear most attractive.
this will be recorded so that i can deduce how participants make themselves feel attractive and what steps are involved .
China is one of the top three countries worldwide for its number of facial cosmetic surgery patients . (ISAPS, 2011).
Several researchers (Rhodes et al., 2005; Mulhern et al., 2003) even found that extraneous to physical facial aesthetics, non-physical characteristics – such as a pleasant expression and cosmetic makeup – also improve attractiveness.
 Nowadays, according to the new age group defined by the World Health Organization, the upper age limit of young people is raised to 44 years.
This intervention to help a new generation of young people (aged:15-30) to increase their awareness of the beauty and discover their own beauty rather than singleness Worship a kind of beauty.
TEST AND FEEDBACK
FIRST : HOU NING (Visual communication）
I sent her my research questions and my intervention. She was very interested in my interactive game. She had sent me a video of this intervention, but due to the distance, I think this intervention was not very successful, but She gave me some feedback: two three participants is not enough, maybe you should not only use magazines, but also provide access to airbrushing , mirrors at different angles because at the moment the intervention does not reflect real life.
Reflection : I’m confident that my intervention technique has been somewhat successful, however i have subsequently concluded that i need to increase my participants and the resources available to them. this will be more reflective upon real life and give mea more varied recognition of beauty and allow my results to impact stakeholders more effectively.
Secondary: Molly (Taiwan, Fashion Industry)
I recorded a video. and she give a feedback: I think this is kind of great activity to let people think what beauty is!? And also the society pressures does effect the feminist or not.
Third expert: Xiao Hong (Chinese, magazine editor)
He is editor-in-chief of the magazine. We contacted him online. I sent him my intervention. He also asked me very well what I needed to do. Finally, he gave me some feedback： he thought that each person may have different perceptions of beauty, like many types of magazines, similar aesthetic styles such as Bazaar’s high degree of acceptance by the public, and other independent magazines that tend to emphasize the personality’s niche aesthetic style. The game may be enriched in the choice of cosmetics, such as eye shadows with relatively high saturation (bright yellow sky blue), and blushers that are less popular (light purple). The choice of facial expressions can also be more, for example, adding some non-social expressions, similar to apathy, boredom, frowning, can be, as long as the experience of the state of the person, you can try to express beauty.
And he has recommended me some related tweets and videos. I’m very grateful to him.
Sophie did this intervention, She was still interested in my intervention, but she felt somewhat confused with the measure of intervention because she felt that was not very clear in the last part of the intervention. The advice she gave me was to think about it: how to measure your intervention?
Reflection: should i change some conceptions or methods of intervention,because there no way to measure the influence of magazine and cosmetic products especially she was already wearing make-up.